• 5 games qualifying

  • 1 in 4 Cash

  • Cutting to the top 4 (0-32 entries), 8 (33-64) or 16 (65+ entries)

  • Advancers are seeded into bracket based on pinfall with high seed vs low seed etc.

  • 2 game total pinfall matches from first round to final round, single elimination matches


Match Play

  • Match Play From Start To Finish

  • First two rounds are two game matches. Each round after 1 game matches.

  • Match will be against everyone on your pair. 4-5 on pair, top 2 scores advance. 2-3 on a pair, the top score advances.

  • 1 in 4 Cash

  • Once you lose twice you are eliminated.

  • There will be a winners group and losers group and the winner of the loser's group will have to be the winner of the winner's group twice to win the event.


  • 8-10 Games

  • 1 in 4 Cash


  • 8 games qualifying

  • 1 in 4 Cash

  • Cutting to the top 1 in 8.

  • Advancers will bowl single game round robin matches and a final position round to determine final placing.

2 Ball Maximum Check-In

This is a format that can be used in conjunction with any of the other formats. Each player will have to identify on their entry form AT THE END of practice which two balls they will be using for the entire event. A plastic or "spare ball" DOES count toward the two ball maximum.

Eliminator (Carry Over)

  • Round 1: 3 games qualifying cut the field in half

  • Round two: 2 games , cut in half

  • Each Round After:  1 game cut in half untill we are down to 4 or less bowlers, then a one game match determine finishing positions.

  • 1 in 4 Cash

  • Format with "Carry Over" means pins carry over after each round and are still used to determine next round advancers.